Blender-Archipack is carefully designed from scratch with speed in mind.
Ease of Use
Blender-Archipack is built around concepts that are intuitive and easy to master.
The BlendJet 2 portable blender packs big blender power on the go. It crushes ice or almost anything. It even cleans itself. It's USB-C rechargeable and water-resistant too. Get your BlendJet 2 today! OpenColorIO 2.0 and later. Adding backwards compatibility was too complicated. RB1b4961b318f1: OpenColorIO: upgrade to version 2.0.0 OCIO was updated for 2.93 recently as part of T85365: Libraries Changes for Blender 2.93 Why should 2.91 build with a future version of library (I genuinely don't know)?
- After several months of work, a short film project and a few super-fun animation tests, the Blender Studio team is proud to present the second update of the Rain rig. Some of the features of the rig include: IK/FK toggle and snapping for the limbs. Stretchy IK toggle for the limbs and spine. Bendy Bone powered body tweak controls.
- In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded 250,000.
Blender-Archipack includes a realtime on-screen editing interface for even faster, more intuitive object management.
No design constraints
Keep complete and total control of generated objects at any time, down to the most minute details.
Blender 2.0 Download
Blender-Archipack contains a collection of parametric architectural primitives.
Blender-Archipack is unique in the quantity and quality of features that are part of its core.
Archipack for blender 2.8+ / 2.91+ | 1.2.8x | 2.x |
Pricing | Free | 49€ + vat |
Wall, Door, Window, Slab, Fence, Stair, Floor, Roof, Truss | V | V |
Kitchen generator, Molding, Blind, Beam, Measure, Custom wall/hole/doors/windows, 2d Sections | X | V |
Single click floors and moldings | X | V |
Auto-manipulate on object selection | X | V |
Manipulate walls while drawing | X | V |
Wall auto-snap | X | V |
Comprehensive material index assignment | X | V |
UV ready including randomness for nearly infinite variations using a single pattern | X | V |
Save materials to library | X | V |
2d to 3d including polygon detection and advanced curve boolean/offset | X | V |
Export 2d as svg | X | V |
Enhanced tools to export for game engines | X | V |
Terrain primitive including earthworks and roads | X | V |
What's new in Archipack 2.0 ?
Based on experiments done in 1.4, refactored main class nearly every object depends on, so under the hood, i was able to implement stronger and much easyer to use manipulators. This also allow walls to snap together and perfecly fitting geometry at intersections when not crossing at 90°.
Ready to render is not only a word, in 2.x every single object is uv unwrapped, and use clever method to randomize textures, so even when using a single tileable texture you'll never find 2 planks or beams or step of stair with the same aspect !
- Auto manipulate: manipulators auto enable when you select an object
- Wall use presets system, allow fine control of inside / outside material for each segment, and they now fit perfectly with roof.
- Every object now implements easy to use material assignment for each part using a comprehensive drop down list with material name.
- Improved material library management allowing to save / replace materials into library, and support for multiple library files.
- Slightly tuned window adding joints and frame between glass panels, support for hung windows and curtain generator.
- Support for step and sill for doors, material assignment now allow glass panels.
- Add Geographical sunlight with 350 worldwide city locations (extendable)
- Add Volume / Area 2d object, computing a text with those values (and updating in real time when manipulating surrounding walls).
- Add Beam object, with support for user defined profile.
- Support for internationalization.
And many bugfixes / other improvements.
Objects generated by Blender-Archipack are regular blender meshes, this ensures the highest level of portability and allows rendering on any render-farm.
Presets and materials
Daz To Blender 2.0
In addition to everything one would expect in a sophisticated archviz solution, Blender-Archipack also possesses a number of important features including material library and powerful presets management.
SCS Blender Tools
Our games were made with ease-of-access in-mind for our players, to enable our creative community to make their ideas a reality. We wanted our players to explore their boundless imagination and experiment with the same tools that we have. Hence, we decided some years ago to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds, and to create mods for our games. This set of tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator. What is possible is now only bound by our players’ creativity. We have been and will continue to constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. This toolchain and its future updates will always remain free-of-charge.
For users
Wiki
Our Wiki knowledge base is probably the most important place for information on our SCS Blender Tools. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. The source code is also freely available, which may prove quite interesting for the coders out there:
SCS Blender Tools
Blender 2.0
Forum
We have created a special forum branch, dedicated exclusively to providing support for the SCS Blender Tools. If you have found a bug within the toolchain, or have questions about them, or simply want to share your knowledge with others that are just getting started, this is the place to be. Our team will actively monitor the forums and provide guidance where and when needed. We will try to do our best to respond to your queries, but you may find that other forum users may provide more immediate support.
Forum Topic